Windows unity build for mac

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My concern is: MD is a 'game oriented' software, so what 3d artists do once they finish the dress? They export the static mesh and animate it with engines physics (Unity, Unreal) or they have/know an 'easy' way to take advantage of MD animations?

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The art style, gameplay, and more all are a testament to Unity’s power as a smaller engine compared to Unreal. It’s about exporting rigged characters from Blender to game engines.